When a game’s difficulty metastasizes into its very identity, a peculiar subculture of players emerges, not to conquer it, but to twist the knife. Hollow Knight: Silksong has been out long enough now for the initial shockwaves of its merciless design to settle into a familiar hum—a hum that, for some, has grown too quiet. A cluster of players, having devoured the platinum trophy and...
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