Week 7 of Season 4 isn't a week where you just wander in, grab a few scraps, and hope the evac timer is kind. The map feels busier, the ARC patrols are pushier, and the active events are worth chasing because the reward bump is real. If you're working through ARC Raiders BluePrints, this is the sort of rotation where a clean run can move your account forward fast. The trick is not trying to do everything in one drop. Pick a route, know what you're hunting, and leave before greed gets you pinned in a bad street with no angle out.
Old Town Runs and Trial Progress
Old Town is still one of the better places to farm this week, but it punishes players who rush straight into the middle. Start wide. Work the outer roads, check cars, crates, and side buildings, then cut inward only when you've got a clear exit path. Rooftops help a lot here. Even a low roof gives you time to spot drones before they're on top of you. Don't waste ammo clearing every patrol either. If a group isn't blocking your search route or extraction line, let it pass. A lot of players lose their loot because they turn a quick Trial run into a pointless street fight.
Comets, Turbines, and Fast Damage Checks
The Sky Threats objective is mostly about finding the right targets early and hitting them hard. Comet impact areas can get messy quickly, so scout them from a distance before committing. Turbines are usually safer when they sit near the edge of the map, though that also means you'll need to watch for squads doing the same thing. Bring explosives if you've got them. Rockets, grenades, and high-impact weapons save time, and time matters more than style here. If interception units arrive, don't stand there trading shots. Break line of sight, reload, and only re-engage when the target can be finished quickly.
Wolfpack Kills and Event Fights
The Wolfpack multi-kill challenge is easier when you stop chasing single enemies. Use noise, decoys, or simple movement bait to pull smaller ARC units into one lane, then drop splash damage when they bunch up. It doesn't need to be flashy. Two clean clusters are better than ten scattered kills. The Matriarch is a different story. That fight asks for patience. Shoot rear vents, tracking gear, and exposed joints when attack animations open them up. Don't face-tank the artillery phase. Rotate around the boss, call weak points if you're in a squad, and keep enough stamina to move when the arena suddenly turns ugly.
Night Raid and Harvester Routes
Night Raid changes the pace more than people expect. Visibility drops, sound matters, and small mistakes become expensive. Thermal optics are great if you can afford the slot, while flares are useful for short windows when you need to cross open ground or check an extraction point. Suppressed weapons also feel much better here because you don't want every patrol turning toward you at once. Harvester Grid runs are more direct but just as risky. Disable outer pylons first, then work inward in pieces. The big mistake is diving into the centre before securing a way back out. Reinforcements will come, so plan for them instead of acting surprised.
Final Thoughts
For loadouts, keep it practical. Newer players can do plenty with a steady assault rifle, light armour, and extra healing. Mid-game squads should bring rockets or armour-piercing rounds for turbines, comet objectives, and boss weak points. Night-focused players will get more value from speed, stealth tools, and marking gear than raw damage. This week rewards clean decisions more than reckless aim, and spending resources wisely matters, whether you're saving materials or managing ARC Coins between runs. Go in with one main goal, grab the bonus rewards while the event window is live, and extract before the map decides you've stayed too long.